The ultimate siege weapon in the game, the Great Bombard must be trained from a Factory or sent from the Home City. The Ottoman get Galleys instead, which are slightly more powerful, but still easy to sink. When playing on a water map, civilizations normally start with a free Caravel, which are weak ships used mainly for scouting and fishing. They're better used for turtling, when you need an anti-siege unit. They're fast, and if you can somehow get them extremely early, they may be the only way an Ottoman player can successfully rush. The catch is that they cannot be created they must be sent from the Home City, and their numbers are limited. Spahi are melee-only cavalry units with insane attack damage and hitpoints. However, this does mean the Ottoman are anti-rush unless you were a bit slow getting the buildings built. However, the units are still very expensive, and it's almost impossible to get a cohesive rush. The Ottoman can use gunpowder and artillery as early as Age 2. This must be researched as early as possible to keep the economy going as fast as possible. If you normally have 50, you'll have to settle on 45, or figure out how to use 70.Īlso, the Mosque contains upgrades to increase the speed of Settler spawning. This means you can't JUST have 50, or 60. You can only have 25 at first, and must upgrade the build limit through the Mosque (the Ottoman Church, it's just got a special name). Making it easier (or harder) is the fact that there is a low build limit on Settlers. This means you can't operate on your own pace you have to operate on the pace of the Settlers. If you don't keep up with your houses, then you won't be able to train any troops. With a constant spawn of Settlers, you are constantly filling up your population slots. First of all, let's just assume for the moment that that was the only detail to this (it's not). That's hundreds of food you'll save right off the bat. Once built, the Town Center will automatically start spawning Settlers for free.
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